Ok, so I may have pushed on a bi more than I should have. I've done a lot of panel work, and done some of the shading. After that, i decided t try my hand at some of the shading work. There is still a lot to do, and i'm not happy with the face at all. I'd have though a blank slate with glowing eyes would have been relatively easy, but it's harder that it looks.
Oh, you'll also see I've gone away from the normal colouring of the model. This is for a couple of reasons. 1) I really didn't like the Striking Scorpion Green shade they use for the normal model and 2) I plan on proxying this guy as a Knight of Santiago, as Infinity ha a limit on the number of different Knight orders i can have in an army. So, he became the Black Knight of Santiago. Take a look.
I went with a PowerSword effect for the Blade. Not sure if I'll keep it or do it over. I'll wait to see after it's based. There is still a bit of work to do blending some of the shading, but I'm pretty happy with most of it thus far. Stay tuned for more updates.
Showing posts with label Military Orders. Show all posts
Showing posts with label Military Orders. Show all posts
Monday, 6 August 2012
The Knight of Montsea - Update
Saturday, 4 August 2012
The Knight of Montsea - Undercoat
Ok, so now to actually get some paint onto this guy, and see what we can see. First thing I noticed was, even with just a basic 1 coat white spray, the detail on the mini really popped. I was quite impressed.
These pictures might not capture it that well, but the ones blow really do. For anyone interesting i the technique I'm trying out for this guys, head on over to miniwargaming.com and check out the guide there. Yeah, i know it's for the Knight of Santiago, not Montesa, but since this guy is really a tester model and something to hones my skill on, and since I really wanna nail the Knight of Santiago when i get a chance to paint him, i figured it'd be a good idea to get some practise in.
These next pictures show the Model after having revived nothing but a Wash in a 1:1 mix of Blue and Black ink, watered down a little. It really makes the detail pop quite impressively.
Quite happy so far, Next will come some Panel work and some shading. Wish me luck.
These pictures might not capture it that well, but the ones blow really do. For anyone interesting i the technique I'm trying out for this guys, head on over to miniwargaming.com and check out the guide there. Yeah, i know it's for the Knight of Santiago, not Montesa, but since this guy is really a tester model and something to hones my skill on, and since I really wanna nail the Knight of Santiago when i get a chance to paint him, i figured it'd be a good idea to get some practise in.
These next pictures show the Model after having revived nothing but a Wash in a 1:1 mix of Blue and Black ink, watered down a little. It really makes the detail pop quite impressively.
The Knight of Montsea - Assembly
Ok, so first things first. MAN these models have a shit load of flash on them. I thought the Cygnar Long gunners were bad, but holy crap. I spent about a hour just clipping and filing, filing and clipping. I think some of the people over at Corvus Belli need to up their game on the QA side of things.
However, once i did get it ready to be put together, I was quite impressed with how seamless most of the intersections were. Which is good, cause the thought of using green stuff to patch up any holes is enough to make me quit a game right there and then. Unfortunately, I didn't have the foresight to take a picture of the model unassembled. I'll try to get that next time.
Oh, and another thing. Antennae?!? Really? Tiny light weigh pieces of metal glued at one tiny point to the head of a model. Part of me really thought I'd just save myself the time and throw them away, ans they are bound to end up either lost or stuck down the back of my model case with a Block dick and old Bolter. I decided that, to increase the odds they'd stay on, I'd pin them back along the side of the helmet. It also gives it a nice Anime look, and i'm happy it'll last longer. Anyway... here... take a look.
Next up is Undercoat and Base coat. Stay tuned for more.
However, once i did get it ready to be put together, I was quite impressed with how seamless most of the intersections were. Which is good, cause the thought of using green stuff to patch up any holes is enough to make me quit a game right there and then. Unfortunately, I didn't have the foresight to take a picture of the model unassembled. I'll try to get that next time.
Oh, and another thing. Antennae?!? Really? Tiny light weigh pieces of metal glued at one tiny point to the head of a model. Part of me really thought I'd just save myself the time and throw them away, ans they are bound to end up either lost or stuck down the back of my model case with a Block dick and old Bolter. I decided that, to increase the odds they'd stay on, I'd pin them back along the side of the helmet. It also gives it a nice Anime look, and i'm happy it'll last longer. Anyway... here... take a look.
Next up is Undercoat and Base coat. Stay tuned for more.
The Knight of Montesa - Prologue
So due to the infernal machinations of Bazleebub, I've recently decided to try my hand at some Infinity modelling. After much soul searching and laborious pouring over of Strategy Guides and Power Cards, I decided on the PanOceania Military Order because "They look awesome". Futuristic versions of Historical Knights is kick ass armour. What not to love? Also, apparently they're not half bad in the game, either.
So, I fired off an order for the box set and a few other bits and pieces, but I really wanted to get going as soon as possible, so I picked up the only Military Knight I could find in my Local game shop, the Knight of Monesta, to get going as soon as possible. Let's see how well it goes. If well... I'll do one of these for other models, too.
Labels:
Military Orders,
PanOceania
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